Aureus Contentio
Aureus Contentio · Season 2 · Rainbow Six Siege EU

Nine formats. 26 events.
One shot at AC Masters.

A full season of competitive R6 Siege for European teams, from free cups to the AC Masters finale. Every placement earns AC Points, and the AC Rating seeds every bracket fairly.

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Season clock
9
Competition formats
26
Events
116
Competition days
€6–12k
Season prize pool
Next up

Upcoming events and sign-ups

The next events on the calendar. Sign-ups run on Strave; links appear here as soon as each event opens.

Watch live

Every match day, live on Twitch

Our broadcasts run on Twitch, with highlights and explainers on YouTube. Follow so you don't miss the next match.

Results & champions

Every title of Season 2

Finished events, how they were won, and the season's champions so far.

Hall of Champions

Season calendar

Every match day, October to August

Pick a month, or switch formats on and off to see only what you play. All times CET/CEST.

Works with Google, Apple and Outlook calendars.
Competition formats

Nine formats, one season

Each format has its own field, schedule, entry fee and RCS Class range. Open a card for the full format and its AC Points.

AC Points · Live standings

The race to AC Masters

Every AC Points event adds to one season-long total. Where you finish in this table decides how you enter AC Masters.

1st–4th · Direct to Playoffs 5th–8th · Direct to Group Stage 9th–16th · Closed Qualifier 17th+ · Open Qualifier

Tied teams share a rank. Open a team to see every result it scored.

How AC Points are awarded

AC Masters, AC Community League #2 and AC Youngsters League award no AC Points.

Four paths into AC Masters · 14 teams

4spots

Direct to Playoffs

1st–4th in AC Points skip qualifying and the Group Stage, straight into the double-elimination bracket.

4spots

Direct to Group Stage

5th–8th skip qualifying and start in the Group Stage.

2spots

Closed Qualifier

9th–16th play an 8-team bracket; both finalists reach the Group Stage.

4spots

Open Qualifier

Open entry (€15), plus the 6 Closed Qualifier teams that missed out. Three 64-team brackets, points combined.

The 10 Group Stage teams play down to 8, the Pre-Eliminary Round cuts them to 4, and those 4 join the direct invites in an 8-team double-elimination bracket: Bo3 throughout, Bo5 Grand Final on 29 August 2027.

AC Rating (ACR) · Live table

How strong every team is right now

The AC Rating seeds our brackets and groups. It moves after every match and rewards top finishes. It is separate from AC Points, which decide AC Masters.

Rank = order used to fill the seeding pots when registration closes. Ties go to the team with more AC Points. Teams with no matches yet sit at their RCS Class starting value.

Match log

How ACR works

Where ACR is used

  • AC Cup: seeding of the single-elimination bracket.
  • AC Series: round 1 of the Swiss qualifier; group stage seeded by ACR mixed with qualifier performance.
  • AC Championship, AC Challengers, AC Community League: group stage seeding.
  • Qualifier matches count toward ACR like any other match.
  • AC Masters: seeding is not influenced by ACR.

Starting values by RCS Class

A team with no results starts at its class value.

How a match changes ACR

Every match counts once (a whole Bo3 is one result). The winner takes rating from the loser.

expected = 1 / (1 + 10^((loser − winner) / 400))
change = 32 × event weight × score bonus × (1 − expected)
  • K is doubled for a team's first 10 matches.
  • Score bonus, Bo1: 1 + (round difference − 1) / 12, max 1.5.
  • Score bonus, Bo3/Bo5: 1 + (map difference − 1) × 0.25.
  • Forfeits: the winner advances, nobody's ACR changes.

Event weight: Cup, Opening, Swiss, Community, Youngsters ×1 · Series ×1.25 · Championship and Challengers ×1.5 · Masters ×2.

Class and roster changes

When a team changes RCS Class, its ACR moves halfway between the old and new class values (G → F = +75), then its next 5 matches count double.

The same applies when 3 or more players of a roster change: halfway back toward the class value, then 5 matches at double weight.

How seeding works: pots and a draw

ACR never pairs the strongest team with the weakest. It only decides which pot a team goes into; a random draw decides the actual matchups.

Knockout brackets · 2 pots

AC Cup, and round 1 of the AC Series Swiss qualifier.

  • Pot 1: top half of the field by ACR. Pot 2: bottom half.
  • Every first-round match is one Pot 1 team against a randomly drawn Pot 2 team.
  • With a Preliminary Round (9–15 teams), the highest-ACR teams get the byes into the Round of 8.
  • After round 1, ACR plays no further part: the rest of the bracket follows the draw.

Group stages · one team from each pot

  • AC Series (4 groups of 4) and AC Championship (8 groups of 4): 4 pots.
  • AC Challengers and AC Community League (4 groups of 3): 3 pots.
  • AC Series: the qualifier counts more than ACR. Teams are ranked by qualifier record, then head-to-head, then ACR, so a team is never in a lower pot than a team it beat in the qualifier.
  • Teams from the same organisation are kept apart in the first round of the draw.

Placement bonus

The bonus is multiplied by field strength (the event's average ACR ÷ 1,200, between ×0.75 and ×1.5) and counts for 180 days.

AC Pass

Prepay your season, save up to 25%

Buy several entries at once for a discount and priority registration. Every pass reserves you a place in a priority window before general sign-ups open.

Single-format passes

AC Pass · mix any paid formats

An AC Pass covers at least 3 events from 2 or more paid formats (AC Cup €10, AC Series €20, AC Championship €50, AC Challengers €25, AC Masters Open Qualifier €15). AC Challengers and the Masters Open Qualifier can only be prepaid through an AC Pass.

Priority

Up to about 25% of each event's field is reserved for pass holders. Guaranteed entry means the first stage only, never a result or a skipped qualifier.

Tickets

Every ticket is tied to a named event (e.g. AC Cup #2, #7, #10), not a floating credit.

Moving

7+ days' notice: full value. 48 hours to 7 days: 50% carries over. Under 48 hours or after the bracket is out: locked.

No-shows

An unused ticket is lost. A second no-show in the season removes priority access.

Cancelling

Cancel the whole pass any time for 50% back on unused tickets. Tickets never used expire at season end.

Ownership

The pass belongs to the team, not a player. Refunds go only to the named Payment Contact. Free formats are not part of any pass.

Ask about a pass on Discord
Rules

The essentials before you register

Eligibility

All players must be 16 or older, and at least one player or coach must be 18 or older. Your RCS Class must fit the event's range on the day.

Swiss Cup: your team or organisation must be based in Switzerland, or at least 1 of your 5 players must be Swiss.

Entry fees

Charged once per team per event, covering every qualifier leg and the main event. Opening Cup, Swiss Cup, Community League and Youngsters League are free.

Seeding

ACR at registration close splits teams into pots (2 for knockouts, 3–4 for groups) and a random draw sets the matchups. Equal ACR: more AC Points ranks higher. Same-organisation teams are kept apart in round 1.

Prize pools

Pools depend on sign-ups. AC Cup pays €100 with 13–16 teams and €75 with 8–12; below 8 sign-ups the Cup is cancelled and fees refunded.

Schedule

All times CET/CEST. No matches on blackout dates: 21 Dec 2026 – 4 Jan 2027, 14 Feb, 13 Jun and 1 Aug 2027.

RCS Class ranges

Classes run from I (newest) up to B. Each format admits teams from Class I up to its ceiling.

This is a summary. The full Season 2 Rulebook is pinned in the Discord and always takes precedence.

FAQ

Questions teams ask most

Can't find your answer? Ask in the Discord.

Videos

Watch how it all works

Short explainers for the season, AC Points, ACR, the AC Pass and every format. Links go live as each video is published on our YouTube channel.